Our fifth project was to sculpt Foot, Hand and Bust in ZBrush. An amazing piece of software art but at the same time a pain in the a**. The way pan, zoom and move your "Tool" (no idea why they call objects tool) is so very different that I get confused all the time. A lot worse than switching between Maya and Photoshop, after working a long time with one of them.
Either way, it was definetly fun to work on literally my head, hand and foot, since I took my own body as reference.
I'm a little off I think and it could have been a lot better with more time invested. Still, I pretty fond with the outcome, since it was my first ever head in ZBrush.
With more time I could have added at least one more division level, as for the detail I'm already pretty fond with the outcome. After all that too is the first foot I made in ZBrush.
Showcase of most of my projects, starting with taking the quantm Game Design course at SAE Vienna and continuing.
Critics and Feedback is much appreciated. Contact: patrick.hoedl@gmx.at
Friday, August 26, 2011
quantm_final_gameproject - Kid Animation [WIP]
Animations for our Kid character. Character Design by Lukas Vogl, mesh and texture by Desirée Lavaulx.
Rigging, skinning and animation is my work.
Skinning is not final, since there will be an updated mesh for it, so I didn't bother for any more details. Also the animation will get a little tweaked.
Critics and Feedback are very wellcome.
Rigging, skinning and animation is my work.
Skinning is not final, since there will be an updated mesh for it, so I didn't bother for any more details. Also the animation will get a little tweaked.
Critics and Feedback are very wellcome.
Sunday, July 31, 2011
quantm_final_gameproject - Robot Animation [WIP]
Animations for our Robot character. Character Design and mesh not by me but Lukas Vogl.
Rigging, skinning and animation is my work.
Critics and Feedback are very welcome.
Rigging, skinning and animation is my work.
Critics and Feedback are very welcome.
The walkcycle is finished, only the propeller still needs animation and fingers are not yet animated.
The runcycle is finished, only the propeller still needs animation and fingers are not yet animated.
The pushcycle isclose to finished, only the propeller still needs animation and fingers are not yet animated. Also I'll try to clean the hands (I don't use IK Handles for that character's hands)
The propeller still needs animation and fingers are not yet animated. In this pose the robot can "propell" another character to get him to higher positions.
New propelling animation since the last didn't have good enough feedback. Fingers are still not animated.
New propelling animation since the last didn't have good enough feedback. Fingers are still not animated.
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