Showcase
Showcase of most of my projects, starting with taking the quantm Game Design course at SAE Vienna and continuing.
Critics and Feedback is much appreciated. Contact: patrick.hoedl@gmx.at
Saturday, May 11, 2013
Monday, April 22, 2013
Clockwork Blue
Reference |
After a few other projects I revisited this clock I once started to build. Since low-poly was no longer a concern I didn't bother to optimize the polycount and made this to a render-project. The mesh was pretty much finished, but edges too hard, some details like the hands missing and there were some issues with the shading.
Now the mesh is finished and a lot smoother. Next step will be rendering.
Thursday, January 3, 2013
LNER A4 - Zeitgeist Update/ingame screenshot
First official Zeitgeist Update featuring my work:
http://www.moddb.com/mods/zeitgeist/news/the-continent-is-coming-closer
http://www.moddb.com/mods/zeitgeist/news/the-continent-is-coming-closer
The three LNER A4 and also the train cabin below are created by me. (Train cabin texturing by neahc) |
WIP ingame screenshot |
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