This is still work in progress and unpolished. Strangely in the render in the background you could see "Physical Sun and Sky" (Renderfeature), but wasn't safed in the png although you can still see it in the reflections and refractions and because of that the glass looks weird. Also the clockhands and some detail is missing. Once I'm finished I will post again. Feedback and critics are welcome.
Showcase of most of my projects, starting with taking the quantm Game Design course at SAE Vienna and continuing.
Critics and Feedback is much appreciated. Contact: patrick.hoedl@gmx.at
Wednesday, July 4, 2012
Zeitgeist [WIP]
After some unfinished and unreleased projects, it was time to post a new one. I went to a clock-museum to get some inspiration and one clock in particular caught my eye.
This is still work in progress and unpolished. Strangely in the render in the background you could see "Physical Sun and Sky" (Renderfeature), but wasn't safed in the png although you can still see it in the reflections and refractions and because of that the glass looks weird. Also the clockhands and some detail is missing. Once I'm finished I will post again. Feedback and critics are welcome.
This is still work in progress and unpolished. Strangely in the render in the background you could see "Physical Sun and Sky" (Renderfeature), but wasn't safed in the png although you can still see it in the reflections and refractions and because of that the glass looks weird. Also the clockhands and some detail is missing. Once I'm finished I will post again. Feedback and critics are welcome.
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