Showcase of most of my projects, starting with taking the quantm Game Design course at SAE Vienna and continuing.
Critics and Feedback is much appreciated. Contact: patrick.hoedl@gmx.at
Saturday, May 11, 2013
Monday, April 22, 2013
Clockwork Blue
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| Reference |
After a few other projects I revisited this clock I once started to build. Since low-poly was no longer a concern I didn't bother to optimize the polycount and made this to a render-project. The mesh was pretty much finished, but edges too hard, some details like the hands missing and there were some issues with the shading.
Now the mesh is finished and a lot smoother. Next step will be rendering.
Thursday, January 3, 2013
LNER A4 - Zeitgeist Update/ingame screenshot
First official Zeitgeist Update featuring my work:
http://www.moddb.com/mods/zeitgeist/news/the-continent-is-coming-closer
http://www.moddb.com/mods/zeitgeist/news/the-continent-is-coming-closer
| The three LNER A4 and also the train cabin below are created by me. (Train cabin texturing by neahc) |
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| WIP ingame screenshot |
LNER A4
The LNER A4 is another model I did for the development of the Zeitgeist Modification for Half Life 2. Three models were asked with specific color-sets.
I was able to use a lot of experience I got from the Wolseley to build the train more efficiently and although there are things I would do different, there are a lot less comparing to the Wolseley.
Modeling, Texturing (diffuse, specular, normal) and Renderings are all done by me, also the model is built to be animated.
Polycount: 18615
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| Rendered with Mental Ray |
Colormap of Carrier and Tender
Tuesday, August 28, 2012
Wolseley 18/85
I've been working on this one for a longer time now. It's an 1936 Wolseley 18/85 Police Car, fitting for the scenario of the Zeitgeist Modification for Half Life 2 (Zeitgeist).
I'm pretty okay with the outcome, though like always there are a lot of things I would do different if I would start again.
Restrictions: ~12k Tris, actual Polycount: 12.812 (with some optional details)
Feedback and Critics are welcome!
I'm pretty okay with the outcome, though like always there are a lot of things I would do different if I would start again.
Restrictions: ~12k Tris, actual Polycount: 12.812 (with some optional details)
Feedback and Critics are welcome!
Wednesday, July 4, 2012
Zeitgeist [WIP]
After some unfinished and unreleased projects, it was time to post a new one. I went to a clock-museum to get some inspiration and one clock in particular caught my eye.
This is still work in progress and unpolished. Strangely in the render in the background you could see "Physical Sun and Sky" (Renderfeature), but wasn't safed in the png although you can still see it in the reflections and refractions and because of that the glass looks weird. Also the clockhands and some detail is missing. Once I'm finished I will post again. Feedback and critics are welcome.
This is still work in progress and unpolished. Strangely in the render in the background you could see "Physical Sun and Sky" (Renderfeature), but wasn't safed in the png although you can still see it in the reflections and refractions and because of that the glass looks weird. Also the clockhands and some detail is missing. Once I'm finished I will post again. Feedback and critics are welcome.
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