Sunday, July 31, 2011

quantm_final_gameproject - Robot Animation [WIP]

Animations for our Robot character. Character Design and mesh not by me but Lukas Vogl.
Rigging, skinning and animation is my work.
Critics and Feedback are very welcome.

 
The walkcycle is finished, only the propeller still needs animation and fingers are not yet animated.
The runcycle is finished, only the propeller still needs animation and fingers are not yet animated.
 
The pushcycle isclose to finished, only the propeller still needs animation and fingers are not yet animated. Also I'll try to clean the hands (I don't use IK Handles for that character's hands)

The propeller still needs animation and fingers are not yet animated. In this pose the robot can "propell" another character to get him to higher positions.
New propelling animation since the last didn't have good enough feedback. Fingers are still not animated.

quantm_project4 - High/lowpoly House

Our fourth project was a house with a high (2000 tris) and a lowpoly (500 tris) mesh and a 512x1024 texture with normalmap. Other than that, we didn't have any restrictions. 

For a more detailed description look here: quantm_project4 - High/lowpoly House
 
Colourmap
Normalmap
Specularmap
highpoly
lowpoly


highpoly

lowpoly

highpoly

lowpoly

quantm_project3 - Unity Game

You want to try the game out yourself? You can download it here: Download

 
Our third project was an unity game. It could be a clone, a reinterpretation of an existing game or a completely new one. For this project, the main focus was the code and a functioning game. The looks had to be coherent but, other than that, didn't have a real impact on the grades. Or so we have been told^^. It also hardly could be to minimal, since we are designers, not programmers, though a pong clone would have. You would have needed a couple of power ups. I think you get the idea. Start screen and Game-Over Screen with a functioning High Score Ranking was a must.

For detailed description look here: quantm_project3 - Unity Game




Unity Tryout

One of my first Tryouts in Unity. Basically the goal was to try out the tools within Unity, like the Terrain, Particle Effects, Sky Box and Tree Creator. It's pretty easy to make good looking scenes in a very short amount of time, but you can really dig into the settings (and will have to if you want to be professional).