Monday, April 22, 2013

Clockwork Blue

Reference

After a few other projects I revisited this clock I once started to build. Since low-poly was no longer a concern I didn't bother to optimize the polycount and made this to a render-project. The mesh was pretty much finished, but edges too hard, some details like the hands missing and there were some issues with the shading.

Now the mesh is finished and a lot smoother. Next step will be rendering.