Wednesday, July 4, 2012

Zeitgeist [WIP]

After some unfinished and unreleased projects, it was time to post a new one. I went to a clock-museum to get some inspiration and one clock in particular caught my eye.

This is still work in progress and unpolished. Strangely in the render in the background you could see "Physical Sun and Sky" (Renderfeature), but wasn't safed in the png although you can still see it in the reflections and refractions and because of that the glass looks weird. Also the clockhands and some detail is missing. Once I'm finished I will post again. Feedback and critics are welcome.








Friday, February 24, 2012

emishmusic productions logo

Some weeks ago I made a logo animation for a musician friend of mine. He gave me a quick sketch of how the logo should look like in the end, only 2D outlines:

The idea then was, to have a casing, in the casing the same again with a sphere that opens up like an eye, all with a streaming glow of light. In the end it should resemble the concept he gave me.
This is, what I made out of it using the feedback he gave to my ideas and whishes he had himself:


The first appearance ever:


Thx for the opportunity! And thx to my better half Bettina Löb who gave the animation a bit more glow and helped with After Effects :)

Pay TheEmish a visit:
Youtube: http://www.youtube.com/user/Emishmusic
facebook: https://www.facebook.com/theemish

Wednesday, December 7, 2011

quantm_final_gameproject - Totem Animation

Character Design, mesh and texture not by me but Lukas Vogl.
Rigging, skinning, animation and rendering is my work. Jump looks like that because height is done ingame.

Critics and Feedback are very wellcome.